ALRIK

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Kapitel 1: Charakter-Erschaffung

Kapitel 2: Zauber

Kapitel 3: Spielen

Kapitel 4: Labyrinthe, Städte, und Wildnis

  • Dungeons
  • Trap Generation and Placement
  • Tricks
  • Random Dungeon Generation
  • Random Encounters

Kapitel 5: Monster

  • Monster Statistics
  • Tribal Spell Casters
  • Men
  • Demi-Humans
  • Humanoids
  • Giant
  • Dragons
  • Demons
  • Devils
  • Dinosaurs
  • Golems
  • Lycanthropes
  • Sylvan or Faerie Creatures
  • Undead
  • Animals
  • Other Creatures

Kapitel 6: Schätze

  • Maps
  • Coin
  • Gemstones
  • Jewellery
  • Master Magic Item Tables
  • Potions
  • SCROLLS
  • Rods, Staves and Wands
  • Magic Armour and Shields
  • Magic Swords
  • Miscellaneous Weapons
  • Miscellaneous Magic
  • Rings
  • Cursed Items
  • Artifacts

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