Stammesmagier: Unterschied zwischen den Versionen
Aus Alrik
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==Optionale Regeln== | ==Optionale Regeln== | ||
hit dice and attack Rolls: If a tribal spell caster is of 1st level, it will have the hit points and attack dice of a normal creature of that kind. Each additional level grants +1d6 hp and a bonus of +1 on “to hit” rolls, so an orcish witchdoctor who is a 5th/4th level cleric/magic user might have 1d8+4d6 hp and attack at +4 “to hit” relative to his or her fellows | hit dice and attack Rolls: If a tribal spell caster is of 1st level, it will have the hit points and attack dice of a normal creature of that kind. Each additional level grants +1d6 hp and a bonus of +1 on “to hit” rolls, so an orcish witchdoctor who is a 5th/4th level cleric/magic user might have 1d8+4d6 hp and attack at +4 “to hit” relative to his or her fellows. | ||
Version vom 12. Oktober 2022, 15:06 Uhr
[+] Stammesmagier
Englisch: Tribal Spell Casters | |
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Monster-Typ0 | Obergruppe |
Es gibt zwei Arten von Stammes-Magiern: Schamanen (Kleriker) und Hexendoktoren (Kleriker/Zauberkundige).
Ein Stamm wird niemals einen Schamanen und einen Hexendoktor gleichzeitgen haben, sondern immer nur einen von beiden.
Die folgenden Spezies sind Beispiele für Kreaturen, die diese Art Magier haben:
- Froschmenschen
- Grottenschrat
- Höhlenmenschen
- Stammesmenschen
- Ettins
- Riesen
- Gnolle
- Goblins
- Hobgoblins
- Kobolde
- Echsenmenschen
- Oger
- Orks
- Troglodyten
- Trolle
Optionale Regeln
hit dice and attack Rolls: If a tribal spell caster is of 1st level, it will have the hit points and attack dice of a normal creature of that kind. Each additional level grants +1d6 hp and a bonus of +1 on “to hit” rolls, so an orcish witchdoctor who is a 5th/4th level cleric/magic user might have 1d8+4d6 hp and attack at +4 “to hit” relative to his or her fellows.