Alrik: Unterschied zwischen den Versionen
Aus Alrik
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==Kapitel 5: Monster== | ==Kapitel 5: Monster== | ||
*Monster Statistics | |||
*Tribal Spell Casters | |||
*Men | |||
*Demi-Humans | |||
*Humanoids | |||
*Giant | |||
*Dragons | |||
*Demons | |||
*Devils | |||
*Dinosaurs | |||
*Golems | |||
*Lycanthropes | |||
*Sylvan or Faerie Creatures | |||
*Undead | |||
*Animals | |||
*Other Creatures | |||
==Kapitel 6: Schätze== | ==Kapitel 6: Schätze== |
Version vom 15. Oktober 2020, 14:43 Uhr
Kapitel 1: Charakter-Erschaffung
- Attribut
- Stärke (STR)
- Geschicklichkeit (GES)
- Konstitution (KON)
- Intelligenz (INT)
- Weisheit (WEI)
- Charisma (CHA)
- Spezies
- Klasse
- Gesinnung
- Geld
- Ausrüstung
- Größe und Gewicht (optional)
Kapitel 2: Zauber
Kapitel 3: Spielen
- Zeitmessung
- Bewegung
- Erfahrung
- Licht und Sicht
- Falling
- COMBAT
- Untote vertreiben
- Diebesfähigkeit
- Waffenspezialisierung (optional)
- Damage and Death
- Life Energy Levels and Level Drain
- Morale
- Poison, Disease and Insanity
- Hirelings and Henchmen
- Adventure and Exploration
- Exploring the Wilderness
- Aerial Agility
- Adventures in Town
- Exploring the Planes
- An Example Dungeon
Kapitel 4: Labyrinthe, Städte, und Wildnis
- Dungeons
- Trap Generation and Placement
- Tricks
- Random Dungeon Generation
- Random Encounters
Kapitel 5: Monster
- Monster Statistics
- Tribal Spell Casters
- Men
- Demi-Humans
- Humanoids
- Giant
- Dragons
- Demons
- Devils
- Dinosaurs
- Golems
- Lycanthropes
- Sylvan or Faerie Creatures
- Undead
- Animals
- Other Creatures
Kapitel 6: Schätze
- Maps
- Coin
- Gemstones
- Jewellery
- Master Magic Item Tables
- Potions
- SCROLLS
- Rods, Staves and Wands
- Magic Armour and Shields
- Magic Swords
- Miscellaneous Weapons
- Miscellaneous Magic
- Rings
- Cursed Items
- Artifacts