| WEI | Mentaler Rettungswurf- Modifikator |
Klerikale und Druidische Magie[1] | Zauberimmunität[2] (Verzauberung & Bezauberung) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Bonuszauber | ZV[3] (W%) | |||||||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||||
| 3 | −3 | – | – | – | – | – | – | – | — | Erst ab übermenschlichen Werten |
| 4 | −2 | – | – | – | – | – | – | – | — | |
| 5 | −1 | – | – | – | – | – | – | – | — | |
| 6 | −1 | – | – | – | – | – | – | – | — | |
| 7 | −1 | – | – | – | – | – | – | – | — | |
| 8 | ±0 | – | – | – | – | – | – | – | — | |
| 9 | ±0 | – | – | – | – | – | – | – | 15 | |
| 10 | ±0 | – | – | – | – | – | – | – | 10 | |
| 11 | ±0 | – | – | – | – | – | – | – | 5 | |
| 12 | ±0 | – | – | – | – | – | – | – | 1 | |
| 13 | ±0 | 1 | – | – | – | – | – | – | 0 | |
| 14 | ±0 | 2 | – | – | – | – | – | – | 0 | |
| 15 | +1 | 2 | 1 | – | – | – | – | – | 0 | |
| 16 | +2 | 2 | 2 | – | – | – | – | – | 0 | |
| 17 | +3 | 2 | 2 | 1 | – | – | – | – | 0 | |
| 18 | +4 | 2 | 2 | 1 | 1 | – | – | – | 0 | |
| Übermenschliche Weisheit | ||||||||||
| 19 | +5 | 3 | 2 | 2 | 1 | – | – | – | 0 | 1. Grad |
| 20 | +5 | 3 | 3 | 2 | 2 | – | – | – | 0 | 2. Grad |
| 21 | +5 | 3 | 3 | 3 | 2 | 1 | – | – | 0 | 4. Grad |
| 22 | +5 | 3 | 3 | 3 | 3 | 2 | – | – | 0 | 5. Grad |
| 23 | +5 | 3 | 3 | 3 | 3 | 3 | – | – | 0 | 6. Grad |
| 24 | +5 | 3 | 3 | 3 | 3 | 3 | 2 | – | 0 | 7. Grad |
| 25 | +5 | 3 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 8. Grad |
- ↑ Betrifft nur echte Priester – sprich – nicht aber Paladine und Waldläufer.
- ↑ Immun gegen alle Zauber dieser Magieschule, deren Grad gleich oder niedriger dem angegebenen Grad ist.
- ↑ ZV=Zauberversagen