WEI | Mentaler Rettungswurf- Modifikator |
Klerikale und Druidische Magie[1] | Zauberimmunität[2] (Verzauberung & Bezauberung) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Bonuszauber | ZV[3] (W%) | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | ||||
3 | −3 | – | – | – | – | – | – | – | — | Erst ab übermenschlichen Werten |
4 | −2 | – | – | – | – | – | – | – | — | |
5 | −1 | – | – | – | – | – | – | – | — | |
6 | −1 | – | – | – | – | – | – | – | — | |
7 | −1 | – | – | – | – | – | – | – | — | |
8 | ±0 | – | – | – | – | – | – | – | — | |
9 | ±0 | – | – | – | – | – | – | – | 15 | |
10 | ±0 | – | – | – | – | – | – | – | 10 | |
11 | ±0 | – | – | – | – | – | – | – | 5 | |
12 | ±0 | – | – | – | – | – | – | – | 1 | |
13 | ±0 | 1 | – | – | – | – | – | – | 0 | |
14 | ±0 | 2 | – | – | – | – | – | – | 0 | |
15 | +1 | 2 | 1 | – | – | – | – | – | 0 | |
16 | +2 | 2 | 2 | – | – | – | – | – | 0 | |
17 | +3 | 2 | 2 | 1 | – | – | – | – | 0 | |
18 | +4 | 2 | 2 | 1 | 1 | – | – | – | 0 | |
Übermenschliche Weisheit | ||||||||||
19 | +5 | 3 | 2 | 2 | 1 | – | – | – | 0 | 1. Grad |
20 | +5 | 3 | 3 | 2 | 2 | – | – | – | 0 | 2. Grad |
21 | +5 | 3 | 3 | 3 | 2 | 1 | – | – | 0 | 3. Grad |
22 | +5 | 3 | 3 | 3 | 3 | 2 | – | – | 0 | 4. Grad |
23 | +5 | 3 | 3 | 3 | 3 | 3 | – | – | 0 | 5. Grad |
24 | +5 | 3 | 3 | 3 | 3 | 3 | 2 | – | 0 | 6. Grad |
25 | +5 | 3 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 7. Grad |
- ↑ Betrifft nur echte Priester – sprich Paladine und Waldläufer. – nicht aber
- ↑ Immun gegen alle Zauber dieser Magieschule, deren Grad gleich oder niedriger dem angegeben Grad ist.
- ↑ ZV=Zauberversagen