Magische Waffe: Unterschied zwischen den Versionen
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{{Magische Ausrüstung|2000|8000|18000|32000|50000}} | {{Magische Ausrüstung|2000|8000|18000|32000|50000}} | ||
Der Typ einer magischen Waffe mit einfachem bonus lässt sich wie folgt bestimmen. | |||
{| class="wikitable" | |||
! W20 !! Waffen-Typ | |||
|- | |||
| 01-03 || Arrow | |||
|- | |||
| 04-05 || Axe | |||
|- | |||
| 06 || Bolt | |||
|- | |||
| rowspan=2 | 07 || (50%) Bow | |||
|- | |||
| (50%) Crossbow | |||
|- | |||
| 08-11 || Dagger | |||
|- | |||
| 12 || Flail | |||
|- | |||
| 13 || Hammer | |||
|- | |||
| 14 || Javelin | |||
|- | |||
| 15-16 || Mace | |||
|- | |||
| rowspan=3 | 17 || (33%) Military Pick | |||
|- | |||
| (33%) Morning Star | |||
|- | |||
| (33%) Pole Arm | |||
|- | |||
| 18 || Scimitar | |||
|- | |||
| 19 || Spear | |||
|- | |||
| rowspan=2 | 20 || (50%) Trident | |||
|- | |||
| (50%) Sling | |||
|} | |||
Magic arrows that hit their intended tar-get are destroyed; those that miss have a 50% chance of being broken or otherwise rendered unusable. Magic hand axes and hammers can be hurled up to 30 ft with the benef i t of the at-tack bonus but losing the damage bonus. Magic spears may be used as either melee or missile weapons. When thrown at a very strong (18.99) or very massive creatures, there is a 50% chance the spear will break. Intelligent creatures, if struck by the thrown spear, have a 70% chance of using it against the at-tacker if struck by the weapon, or 25% likely to attempt to break the spear (spear must save vs a crushing blow). Unintelligent creatures are 25% likely to attempt to break the spear. Missile weapons (pulled bows, crossbows, slings, etc.) grant their to hit and damage bonus to missiles launched from them. Bonuses from magic ammunition are cumulative with bonuses from magic missile weapons. | Magic arrows that hit their intended tar-get are destroyed; those that miss have a 50% chance of being broken or otherwise rendered unusable. Magic hand axes and hammers can be hurled up to 30 ft with the benef i t of the at-tack bonus but losing the damage bonus. Magic spears may be used as either melee or missile weapons. When thrown at a very strong (18.99) or very massive creatures, there is a 50% chance the spear will break. Intelligent creatures, if struck by the thrown spear, have a 70% chance of using it against the at-tacker if struck by the weapon, or 25% likely to attempt to break the spear (spear must save vs a crushing blow). Unintelligent creatures are 25% likely to attempt to break the spear. Missile weapons (pulled bows, crossbows, slings, etc.) grant their to hit and damage bonus to missiles launched from them. Bonuses from magic ammunition are cumulative with bonuses from magic missile weapons. | ||
Version vom 13. November 2022, 03:17 Uhr
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[+] Magische Waffe
Englisch: Miscellaneous Magic Weapons | |
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Magischer Gegenstand | |
Schatzverfügbarkeit:_ | A B C D E G H I U V Z |
Erlaubte Klassen: | Jede |
Wie magische Schwerter haben andere magische Waffen einen Bonus, der auf Angriffswürfe und Schadenswürfe addiert wird.
Wie hoch der magische Bonus und der daraus resultierende Geldwert ist, wird auf folgender Tabelle bestimmt.
W20 | W6 | Bonus | Wert (GM) |
---|---|---|---|
01-10 | +1 | 2 000 | |
11-15 | +2 | 8 000 | |
16 | +3 | 18 000 | |
17 | 1-4 | +4 | 32 000 |
5-6 | +5 | 50 000 | |
18 | Verflucht | ||
19-20 | Besonders |
Der Typ einer magischen Waffe mit einfachem bonus lässt sich wie folgt bestimmen.
W20 | Waffen-Typ |
---|---|
01-03 | Arrow |
04-05 | Axe |
06 | Bolt |
07 | (50%) Bow |
(50%) Crossbow | |
08-11 | Dagger |
12 | Flail |
13 | Hammer |
14 | Javelin |
15-16 | Mace |
17 | (33%) Military Pick |
(33%) Morning Star | |
(33%) Pole Arm | |
18 | Scimitar |
19 | Spear |
20 | (50%) Trident |
(50%) Sling |
Magic arrows that hit their intended tar-get are destroyed; those that miss have a 50% chance of being broken or otherwise rendered unusable. Magic hand axes and hammers can be hurled up to 30 ft with the benef i t of the at-tack bonus but losing the damage bonus. Magic spears may be used as either melee or missile weapons. When thrown at a very strong (18.99) or very massive creatures, there is a 50% chance the spear will break. Intelligent creatures, if struck by the thrown spear, have a 70% chance of using it against the at-tacker if struck by the weapon, or 25% likely to attempt to break the spear (spear must save vs a crushing blow). Unintelligent creatures are 25% likely to attempt to break the spear. Missile weapons (pulled bows, crossbows, slings, etc.) grant their to hit and damage bonus to missiles launched from them. Bonuses from magic ammunition are cumulative with bonuses from magic missile weapons.
d% Result Value (gp) 01-05 Arrow of Slaying 2,500 06-15 Axe of Hurling 4,500 16-30 Crossbow of Accuracy 12,000 31-40 Crossbow of Range 7,500 41-50 Crossbow of Speed 7,500 51-60 Dagger of Venom 3,000 61-70 Hammer of the Dwarfs 15,000 71-75 Holy Mace 17,500 76-85 Sling of the Halfling 7,000 86-00 Trident/Fork 12,500