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This Art allows the user to awaken latent psionic ability in others. The target must be of a race capable of possessing psionics and have at least one score of 16+ in Intelligence, Wisdom, and Charisma. Before this ability may be used, the mind of the target must be studied in detail (commonly by the Discipline Contact using 'mind probe') to discover the proper ritual for awakening their latent abilities. Such rituals take only an hour to perform, but require the acquisition of one or more hard to obtain items of some relevance to the subject.
'''''Erweckter Geist''''' erlaubt es dem [[Psioniker]], psionische Fähigkeiten in Anderen zu erwecken.
 
Die Zeilkreatur muss das Potential haben ein Psioniker zu sein. Das heißt die Kreatur muss einer [[Spezies]] angehören, die eine geeignete Seele besitzt, und mindestens ein mentales [[Attribut]]e haben, das einen Wert von 16 oder höher aufweist.
 
Before this ability may be used, the mind of the target must be studied in detail (commonly by the Discipline Contact using 'mind probe') to discover the proper ritual for awakening their latent abilities. Such rituals take only an hour to perform, but require the acquisition of one or more hard to obtain items of some relevance to the subject.
 
At the conclusion of this ritual the target must make a saving throw versus spell. Failure indicates they lack psionic potential and cannot develop psionic powers, now or ever. Success indicates that they have become a wild talent (see pg. 3). Immediately determine Psionic Ability, then roll for Attack Modes, Defense Modes, and access to Disciplines. The new wild talent gains one Devotion of their choice from those rolled, progressing as normal from this point on.
At the conclusion of this ritual the target must make a saving throw versus spell. Failure indicates they lack psionic potential and cannot develop psionic powers, now or ever. Success indicates that they have become a wild talent (see pg. 3). Immediately determine Psionic Ability, then roll for Attack Modes, Defense Modes, and access to Disciplines. The new wild talent gains one Devotion of their choice from those rolled, progressing as normal from this point on.

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Psionisches Erwachen
Englisch: Awaken Mind
Psi-Kraft 3. Grades (Psi-Kunst)
Kathexis-Kosten:0 100
Reichweite:0 Berührung

Wirkungsdauer:0 Permanent
Wirkungsbereich:0 1 Kreatur

Erweckter Geist erlaubt es dem Psioniker, psionische Fähigkeiten in Anderen zu erwecken.

Die Zeilkreatur muss das Potential haben ein Psioniker zu sein. Das heißt die Kreatur muss einer Spezies angehören, die eine geeignete Seele besitzt, und mindestens ein mentales Attribute haben, das einen Wert von 16 oder höher aufweist.

Before this ability may be used, the mind of the target must be studied in detail (commonly by the Discipline Contact using 'mind probe') to discover the proper ritual for awakening their latent abilities. Such rituals take only an hour to perform, but require the acquisition of one or more hard to obtain items of some relevance to the subject.

At the conclusion of this ritual the target must make a saving throw versus spell. Failure indicates they lack psionic potential and cannot develop psionic powers, now or ever. Success indicates that they have become a wild talent (see pg. 3). Immediately determine Psionic Ability, then roll for Attack Modes, Defense Modes, and access to Disciplines. The new wild talent gains one Devotion of their choice from those rolled, progressing as normal from this point on.