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*''[[Suggestion]]'' ([[ZAK]] & [[KLE]]) kann einmal am Tag für eine (1) Ladung auf einen Menschen oder Demi-Menschen gewirkt werden. Dem Opfer steht ein [[Rettungswurf]] zu.
*''[[Suggestion]]'' ([[ZAK]] & [[KLE]]) kann einmal am Tag für eine (1) Ladung auf einen Menschen oder Demi-Menschen gewirkt werden. Dem Opfer steht ein [[Rettungswurf]] zu.
*''[[Charm Person]]'' ([[ZAK]] & [[KLE]]) kann einmal am Tag für eine (1) Ladung
*''[[Person bezaubern]]'' ([[ZAK]] & [[KLE]]) kann einmal am Tag für eine (1) Ladung
  The wearer can also charm up to 21 levels/hit dice of human/humanoids (saving throws apply) lust as if he or she were using the magic-user spell, . The two latter uses of the ring are applicable but once per day. Suggestion or charm requires 3 segments of casting time.Each suggestion or chorrn draws 1 charge from the staff.
  The wearer can also charm up to 21 levels/hit dice of human/humanoids (saving throws apply) lust as if he or she were using the magic-user spell, . The two latter uses of the ring are applicable but once per day. Suggestion or charm requires 3 segments of casting time.Each suggestion or chorrn draws 1 charge from the staff.
*Mammal control: ring enables its wearer to exercise com- plete control over mammals with intelligence of 4 or less (animal or semi-intelligent mammals). Up to 30 hit dice of mammals can be con- trolled. Control extends to such limits as to enable the wearer to have the creatures controlled actually kill themselves, but complete concentration is required. (Note: the ring does not affect bird-momma1 combinations, humans, semi-humans, and monsters such os lammasu, shedu, mania- cores, etc.) If you are in doubt about any monster, it is NOT a mammal.  
*Mammal control: ring enables its wearer to exercise com- plete control over mammals with intelligence of 4 or less (animal or semi-intelligent mammals). Up to 30 hit dice of mammals can be con- trolled. Control extends to such limits as to enable the wearer to have the creatures controlled actually kill themselves, but complete concentration is required. (Note: the ring does not affect bird-momma1 combinations, humans, semi-humans, and monsters such os lammasu, shedu, mania- cores, etc.) If you are in doubt about any monster, it is NOT a mammal.  

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Stab des Zwangs
Englisch: Stave of Compulsion
Magischer Gegenstand
Langer Zauberstab
Schatzverfügbarkeit:_ A C D E F G H I U V Z
Erlaubte Klassen: Jede
W20-Wurf (W4-Wurf): 18 (3-4)
GM-Wert: 25000

Der Stab des Zwangs hat mehrere zauberähnliche Funktionen. Welche Funktionen er hat unterscheidet sich ob er von einem Zauberkundigen oder Kleriker geführt wird. Der Stab hebt das Charisma des Trägers auf 18 wenn dieser auf Menschen und Demi-Menschen triff.

The wearer can also charm up to 21 levels/hit dice of human/humanoids (saving throws apply) lust as if he or she were using the magic-user spell, . The two latter uses of the ring are applicable but once per day. Suggestion or charm requires 3 segments of casting time.Each suggestion or chorrn draws 1 charge from the staff.
  • Mammal control: ring enables its wearer to exercise com- plete control over mammals with intelligence of 4 or less (animal or semi-intelligent mammals). Up to 30 hit dice of mammals can be con- trolled. Control extends to such limits as to enable the wearer to have the creatures controlled actually kill themselves, but complete concentration is required. (Note: the ring does not affect bird-momma1 combinations, humans, semi-humans, and monsters such os lammasu, shedu, mania- cores, etc.) If you are in doubt about any monster, it is NOT a mammal.

Obviously, rats, weasels, herd animals, dolphins, and even unicorns are mammals, but intelligence will preclude control of the better ones. Control time is 3 segments. Either use drains 1 charge per turn or fraction thereof.

  • Animal control: In the hands of a cleric it is animal control (as the potion of that name, all types of animals listed). Either use drains 1 charge per turn or fraction thereof.
  • Plant control: This function duplicates that of the potion of the same name, but for each 1” square area of plants controlled far 1 turn or less 1 charge is used. A magic-user cannot control plants at all.

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