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Version vom 9. Oktober 2020, 19:47 Uhr von Yandere (Diskussion | Beiträge) (→Druid Spells by Level)
Cleric Spells by Level
Level One | Level Two | Level Three | Level Four | Level Five | Level Six | Level Seven | |
---|---|---|---|---|---|---|---|
1 | Bless* | Augury | Animate Dead | Cure Serious Wounds* | Atonement | Aerial Servant | Astral Spell |
2 | Command | Chant | Continual Light* | Detect Lie* | Commune | Animate Object | Control Weather |
3 | Create Water | Detect Charm* | Create Food & Water | Divination | Cure Critical Wounds* | Blade Barrier | Earthquake |
4 | Cure Light Wounds* | Find Traps | Cure Blindness* | Exorcise | Dispel Evil* | Conjure Animals | Gate |
5 | Detect Evil* | Hold Person | Cure Disease* | Lower Water* | Flame Strike | Find the Path* | Holy Word* |
6 | Detect Magic | Know Alignment* | Dispel Magic | Neutralise Poison* | Insect Plague | Heal* | Regenerate* |
7 | Light | Resist Fire | Feign Death | Pro. From Evil 10-ft R.* | Plane Shift | Part Water | Restoration* |
8 | Protection from Evil* | Silence, 15-ft Radius | Glyph of Warding | Speak With Plants | Quest | Speak w/Monsters | Resurrection* |
9 | Purify Food and Drink* | Slow Poison | Locate Object* | Sticks to Snakes* | Raise Dead* | Stone Tell | Symbol |
10 | Remove Fear* | Snake Charm | Prayer | Tongues* | True Seeing* | Word of Recall | Wind Walk |
11 | Resist Cold | Speak With Animals | Remove Curse* | ||||
12 | Sanctuary | Spiritual Weapon | Speak with Dead |
Druid Spells by Level
Level One | Level Two | Level Three | Level Four | Level Five | Level Six | Level Seven | |
---|---|---|---|---|---|---|---|
1 | Animal Friendship | Barkskin | Call Lightning | Animal Summoning I | Animal Growth* | Animal Summoning III | Animate Rock |
2 | Detect Magic | Charm Person/Mam. | Cure Disease* | Call Woodland Beings | Animal Summoning II | Anti-Animal Shell | Chariot of Fire |
3 | Detect Pits/Snares | Create Water | Hold Animal | Cntrl Temp., 10-ft R. | Anti-Plant Shell | Conjure Fire Elemental* | Confusion |
4 | Entangle | Cure Light Wounds* | Neutralise Poison* | Cure Serious Wounds* | Commune With Nature | Cure Critical Wounds* | Conjure Earth Elemental* |
5 | Faerie Fire | Feign Death | Plant Growth | Dispel Magic | Control Winds | Feeblemind | Control Weather |
6 | Invisibility to Animals | Fire Trap | Protection From Fire | Hallucinatory Forest | Insect Plague | Fire Seeds | Creeping Doom |
7 | Locate Animals | Heat Metal* | Pyrotechnics | Hold Plant | Pass Plant | Transport via Plants | Finger of Death |
8 | Pass Without Trace | Locate Plants | Snare | Plant Door | Sticks to Snakes* | Turn Wood | Fire Storm* |
9 | Predict Weather | Obscurement | Stone Shape | Produce Fire* | Transmute Rock to Mud* | Wall of Thorns | Reincarnate |
10 | Purify Water* | Produce Flame | Summon Insects | Pro. From Lightning | Wall of Fire | Weather Summoning | Transmute Metal to Wood |
11 | Shillelagh | Trip | Tree | Repel Insects | |||
12 | Speak with Animals | Warp Wood | Water Breathing* | Speak with Plants |