Münze: Unterschied zwischen den Versionen
(Die Seite wurde neu angelegt: „{{Aufarbeitung}} {{InfoboxSchatz |englisch=Gems |verfügbarkeit=Alle außer QSTUVX }} Coin is the simplest treasure for the GM to administer, but should still be awarded intelligently. OSRIC coins are heavy, and weight is a signif i cant drawback if the players locate a substantial sum in copper or silver. The GM should ensure the players feel the force of this drawback. In an upper dungeon level, few treasures should consist of gold without silver or co…“) |
Keine Bearbeitungszusammenfassung |
||
Zeile 1: | Zeile 1: | ||
{{Aufarbeitung}} | {{Aufarbeitung}} | ||
{{InfoboxSchatz | {{InfoboxSchatz | ||
|englisch= | |englisch=Coin | ||
|verfügbarkeit=Alle außer QSTUVX | |verfügbarkeit=Alle außer QSTUVX | ||
}} | }} |
Version vom 7. November 2022, 23:34 Uhr
Bedarf Aufarbeitung! Dieser Artikel sollte von einem Menschen geprüft und gegebenfalls bearbeitet werden. |
[+] Münze
Englisch: Coin | |
---|---|
Schatzverfügbarkeit:_ | Alle außer QSTUVX |
Coin is the simplest treasure for the GM to administer, but should still be awarded intelligently. OSRIC coins are heavy, and weight is a signif i cant drawback if the players locate a substantial sum in copper or silver. The GM should ensure the players feel the force of this drawback.
In an upper dungeon level, few treasures should consist of gold without silver or copper, or platinum without gold and silver, so if the dice indicate 500 gp on dungeon level 2, the GM might prefer to award 200 gp, 2,000 sp and 10,000 cp instead. In deeper dungeon levels, copper and silver will be relatively less frequent, although successful players will still have enormous piles of them on their hands. There is no particular reason why coin should be awarded in round numbers; if the dice indicate 6,000 cp, the GM might decide there are 5,573 or 6,281 of them.
Consider adding flavour by having some alternative mon-etary systems, such as ancient coins from a previous empire, that do not convert to the standard coin types of your cam-paign on a 1-1 basis. In such cases the player characters will need to pay conversion costs, perhaps to the local moneychangers.