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! rowspan=3 | Zauber&shy;immunität{{RefZI}}<br/>([[Verzauberung & Bezauberung|Verzauberung&nbsp;&<br/>Bezauberung]])
! rowspan=3 | Zauber&shy;immunität{{RefZI}}<br/>([[Verzauberung & Bezauberung|Verzauberung&nbsp;&<br/>Bezauberung]])
|-
|-
! rowspan=2 | ZV<ref>'''ZV'''=Zauberversagen</ref><br/>(W%)
! colspan=7 | Bonuszauber  
! colspan=7 | Bonuszauber  
! rowspan=2 | ZV<ref>'''ZV'''=Zauberversagen</ref><br/>(W%)
|-
|-
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7
|-
|-
|  3 || −3 || || – || – || – || – || – || – ||
|  3 || −3 || || – || – || – || – || – || – ||
| rowspan=16 | Erst ab<br/>über&shy;menschlichen<br/>Werten
| rowspan=16 | Erst ab<br/>über&shy;menschlichen<br/>Werten
|-
|-
|  4 || −2 || || – || – || – || – || – || – ||
|  4 || −2 || || – || – || – || – || – || – ||
|-
|-
|  5 || −1 || || – || – || – || – || – || – ||
|  5 || −1 || || – || – || – || – || – || – ||
|-
|-
|  6 || −1 || || – || – || – || – || – || – ||
|  6 || −1 || || – || – || – || – || – || – ||
|-
|-
|  7 || −1 || || – || – || – || – || – || – ||
|  7 || −1 || || – || – || – || – || – || – ||
|-
|-
|  8 || ±0 || || – || – || – || – || – || – ||
|  8 || ±0 || || – || – || – || – || – || – ||
|-
|-
|  9 || ±0 || || – || – || – || – || – || – || 15
|  9 || ±0 || 15 || – || – || – || – || – || – ||
|-
|-
| 10 || ±0 || || – || – || – || – || – || – || 10
| 10 || ±0 || 10 || – || – || – || – || – || – ||
|-
|-
| 11 || ±0 || || – || – || – || – || – || – || 5
| 11 || ±0 || 5 || – || – || – || – || – || – ||
|-
|-
| 12 || ±0 || || – || – || – || – || – || – || 1
| 12 || ±0 || 1 || – || – || – || – || – || – ||
|-
|-
| 13 || ±0 || 1 || – || – || – || – || – || – || 0
| 13 || ±0 ||  0 || 1 || – || – || – || – || – || –
|-
|-
| 14 || ±0 || 2 || – || – || – || – || – || – || 0
| 14 || ±0 ||  0 || 2 || – || – || – || – || – || –
|-
|-
| 15 || +1 || 2 || 1 || – || – || – || – || – || 0
| 15 || +1 ||  0 || 2 || 1 || – || – || – || – || –
|-
|-
| 16 || +2 || 2 || 2 || – || – || – || – || – || 0
| 16 || +2 ||  0 || 2 || 2 || – || – || – || – || –
|-
|-
| 17 || +3 || 2 || 2 || 1 || – || – || – || – || 0
| 17 || +3 ||  0 || 2 || 2 || 1 || – || – || – || –
|-
|-
| 18 || +4 || 2 || 2 || 1 || 1 || – || – || – || 0
| 18 || +4 ||  0 || 2 || 2 || 1 || 1 || – || – || –
|-
|-
! colspan=11 | {{Aha}} Übermenschliche Weisheit
! colspan=11 | {{Aha}} Übermenschliche Weisheit
|-
|-
| 19 || +5 || 3 || 2 || 2 || 1 || – || – || – || 0 || 1. Grad
| 19 || +5 ||  0 || 3 || 2 || 2 || 1 || – || – || – || 1. Grad
|-
|-
| 20 || +5 || 3 || 3 || 2 || 2 || – || – || – || 0 || 2. Grad
| 20 || +5 ||  0 || 3 || 3 || 2 || 2 || – || – || – || 2. Grad
|-
|-
| 21 || +5 || 3 || 3 || 3 || 2 || 1 || – || – || 0 || 4. Grad
| 21 || +5 ||  0 || 3 || 3 || 3 || 2 || 1 || – || – || 4. Grad
|-
|-
| 22 || +5 || 3 || 3 || 3 || 3 || 2 || – || – || 0 || 5. Grad
| 22 || +5 ||  0 || 3 || 3 || 3 || 3 || 2 || – || – || 5. Grad
|-
|-
| 23 || +5 || 3 || 3 || 3 || 3 || 3 || – || – || 0 || 6. Grad
| 23 || +5 ||  0 || 3 || 3 || 3 || 3 || 3 || – || – || 6. Grad
|-
|-
| 24 || +5 || 3 || 3 || 3 || 3 || 3 || 2 || – || 0 || 7. Grad
| 24 || +5 ||  0 || 3 || 3 || 3 || 3 || 3 || 2 || – || 7. Grad
|-
|-
| 25 || +5 || 3 || 3 || 3 || 3 || 3 || 3 || 1 || 0 || 8. Grad
| 25 || +5 ||  0 || 3 || 3 || 3 || 3 || 3 || 3 || 1 || 8. Grad
|}
|}
{{reflist}}<noinclude>[[Kategorie:Tabellen-Vorlagen]]</noinclude>
{{reflist}}<noinclude>[[Kategorie:Tabellen-Vorlagen]]</noinclude>

Version vom 29. Dezember 2023, 21:26 Uhr

WEI Mentaler
Rettungswurf-
Modifikator
Kleriker sowie Druiden, Barden & Hierophanten Klerikale und Druidische Magie[1] Zauber­immunität[2]
(Verzauberung &
Bezauberung
)
ZV[3]
(W%)
Bonuszauber
1 2 3 4 5 6 7
3 −3 Erst ab
über­menschlichen
Werten
4 −2
5 −1
6 −1
7 −1
8 ±0
9 ±0 15
10 ±0 10
11 ±0 5
12 ±0 1
13 ±0 0 1
14 ±0 0 2
15 +1 0 2 1
16 +2 0 2 2
17 +3 0 2 2 1
18 +4 0 2 2 1 1
Alrik Handarbeit Übermenschliche Weisheit
19 +5 0 3 2 2 1 1. Grad
20 +5 0 3 3 2 2 2. Grad
21 +5 0 3 3 3 2 1 4. Grad
22 +5 0 3 3 3 3 2 5. Grad
23 +5 0 3 3 3 3 3 6. Grad
24 +5 0 3 3 3 3 3 2 7. Grad
25 +5 0 3 3 3 3 3 3 1 8. Grad
  1. Betrifft nur echte Priester – sprich Kleriker sowie Druiden, Barden & Hierophanten Kleriker sowie Druiden, Barden & Hierophanten – nicht aber Paladine und Waldläufer.
  2. Immun gegen alle Zauber, deren Grad gleich oder niedriger dem angegebenen Grad ist.
  3. ZV=Zauberversagen