Wundersamer Gegenstand

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Version vom 17. November 2022, 16:31 Uhr von Yandere (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „{{Aufarbeitung}} {{InfoboxSchatz |englisch=Miscellaneous Magic |kategorie=Wundersamer Gegenstand }} The enchanting of items is in no way limited to such things as rings, wands and weapons. In fact, all manner of objects can be—and have been—made magical. Hence the need for a category devoted entirely to miscellaneous magic. As a general rule, the properties of any item will only become apparent through careful and determined examination and experime…“)
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Wundersamer Gegenstand
Englisch: Miscellaneous Magic
Magischer Gegenstand
Schatzverfügbarkeit:_ A C D E F G H I U V X Z
Erlaubte Klassen: Jede

The enchanting of items is in no way limited to such things as rings, wands and weapons. In fact, all manner of objects can be—and have been—made magical. Hence the need for a category devoted entirely to miscellaneous magic.

As a general rule, the properties of any item will only become apparent through careful and determined examination and experimentation. Very rare indeed is an object that comes with an instruction manual!

Note on books: All magical books, tomes, volumes etc. appear on cursory inspection as non-magical volumes of arcana. The only spells that will aid in distinguishing one type of magical tome from another are identify and wish. All other spells or powers are useless in this regard. Two wishes are required to determine the exact nature of any book, the first revealing only the general classes or characteristics most affected (but not whether for good or ill!). Most books will immediately disappear after being read, although a GM may of course decide to have a detrimental work stay with a character until a remove curse is employed.


Items — Master Table

d% Result 01-50 Table 1: Common 51-70 Table 2: Less Common 71-90 Table 3: Uncommon 91-99 Table 4: Rare 00 Roll Twice, Ignoring This Result Miscellaneous Magic Items — Table 1: Common

d% Result Value (gp) 01 Incense of Meditation (1d4+1 cones) 4,900 02 Javelin of the Raptor 3,000 03 Thunder Spear 7,500 04 Boots of Elvenkind 2,500 05 Candle of Invocation 8,400 06 Dust of Appearance 1,800 07 Dust of Disappearance 3,500 08 Rope of Climbing 3,000 09 Scarab of Protection 38,000 10 Slippers of Spider Climbing 4,800 11 Strand of Prayer Beads¹ 3,000 12-13 Amulet of Natural Armour see entry 14-15 Blessed Book 12,500 16-17 Brooch of Shielding 10,000 18-19 Hat of Disguise 1,800 20-21 Horn of Valhalla² 50,000 22-23 Periapt of Proof Against Poison 27,000 24-25 Phylactery of Faithfulness 1,000 26-27 Robe of Blending 30,000 28-30 Pipes of the Sewers 1,150 31-33 Restorative Ointment 4,000 34-36 Robe of Useful Items 7,000 37-39 Vest of Escape 5,200 40-42 Cloak of Elvenkind 2,500 43-46 Wings of Flying 54,000 47-55 Cloak of Resistance see entry 56-65 Feather Token3 see entry 66-75 Figurines of Wondrous Power4 see entry 76-00 Bracers of Armour5 see entry 1 Roll 1d6: 01-04 = Strand, 05 = Lesser Strand, 06 = Greater Strand

2 Roll 1d4: 1 = Silver, 2 = Brass, 3 = Bronze, 4 = Iron

3 Roll 1d6: 01 = Anchor, 02 = Bird, 03 = Fan, 04 = Swan Boat, 05 = Tree, 06 = Whip

4 Roll 1d10: 01 = Bronze Griffon, 02 = Ebony Fly, 03 = Golden Lions, 04 = Ivory Goats, 05 = Marble Elephant, 06 = Obsidian Steed, 07 = Onyx Dog, 08 = Serpentine Owl, 09 = Silver Raven, 10 = Reroll, ignoring this result.

5 Roll d% 01-35 = +1, 36-60 = +2, 61-75 = +3, 76-85 = +4, 86-91 = +5, 92-96 = +6, 97-99 = +7, 00 = +8

Miscellaneous Magic Items — Table 2: Less Common

d% Result Value (gp) 01 Arrow of Direction 17,500 02 Brazier of Commanding Fire Elementals 100,000 03 Cape of the Mountebank 10,080 04 Cloak of the Manta Ray 7,200 05 Decanter of Endless Water 9,000 06 Dust of Dryness 850 07 Elixir of Swimming 250 08 Gloves of Arrow Snaring 4,000 09 Gloves of Swimming and Climbing 6,250 10 Goggles of Night 12,000 11 Horseshoes of Speed 3,000 12 Necklace of Adaptation 9,000 13 Orb of Storms 48,000 14 Periapt of Health 7,400 15 Pipes of Haunting 6,000 16 Ring Gates 40,000 17 Robe of Bones 2,400 18 Unguent of Timelessness 150 19-20 Universal Solvent 50 21-22 Amulet of Proof Against Detection/Location 35,000 23-24 Boots of Speed 12,000 25-26 Boots of Striding and Springing 5,500 27-28 Bracers of Archery, Lesser 5,000 29-30 Candle of Truth 2,500 31-32 Cloak of Displacement, Minor 24,000 33-34 Cloak of the Bat 26,000 35-36 Dark Skull 60,000 37-38 Dust of Tracelessness 250 39-40 Elixir of Truth 500 41-42 Elixir of Vision 250 43-44 Glove of Storing 10,000 45-46 Horn of the Tritons 15,100 47-48 Necklace of Fireballs¹ see entry 49-50 Periapt of Wound Closure 15,000 51-52 Phylactery of Undead Turning 11,000 53-54 Rope of Entanglement 21,000 55-56 01-50 Stone Horse, draft 10,000 51-00 Stone Horse, heavy war 14,800 57-58 Stone of Alarm 2,700 59-60 Sustaining Spoon 5,400 61-62 Wind Fan 5,500 63-65 Bag of Holding² see entry 66-68 Boots of Levitation 7,500 69-71 Bottle of Air 7,250 72-74 Broom of Flying 17,000 75-77 Crystal Ball 42,000 78-80 Elixir of Fire Breath 1,100 81-83 Elixir of Hiding 250 84-86 Handy Haversack 2,000 87-89 Harp of Charming 7,500 90-92 Helm of Comprehend Languages/Read Magic 5,200 93-95 Helm of Underwater Action 24,000 96-98 Horn of Fog 2,000 99 Roll Twice on Table 1 00 Roll Twice, Ignore Results >98 ¹ Roll 1d8: 1 = Level 1, 2 = Level 2 and so on. On a result of 8, re-roll. On a second roll of 8, roll new item.

² Roll 1d4: 1 = Type I, 2 = Type II, 3 = Type III, 4 = Type IV

Miscellaneous Magic Items - Table 3: Uncommon

D% Result Value (GP) 01 Ahmek's Copious Coin Purse 30,000 02 Alchemy Jug 12,000 03 Amulet of Health 2,000 04 Amulet of the Planes 120,000 05 Apparatus of the Lobster 35,000 06 Bag of Tricks, gray1 900 Bag of Tricks, rust 3,000 Bag of Tricks, tan 6,300 07 Bead of Force 3,000 08 Blemish Blotter 1,000/charge 09 Boots of the Winterlands 2,500 10 Bowl of Commanding Water Elementals 100,000 11 Bracelet of Friends 19,000 12 Bracers of Archery, Greater 25,000 13 Carpet of Flying2 see entry 14 Censer of Controlling Air Elementals 100,000 15 Chime of Interruption 16,800 16 Chime of Opening 3,000 17 Circlet of Blasting, Minor 6,480 18 Circlet of Persuasion 4,500 19 Cloak of Ætherealness 55,000 20 Cloak of Arachnida 14,000 21 Cloak of Charisma 4,000 22 Cloak of Displacement, Major 50,000 23 Cube of Force 62,000 24 Cube of Frost Resistance 27,000 25 Cubic Gate 164,000 26 Deck of Illusion 8,100 27 Dimensional Shackles 28,000 28 Drums of Panic 30,000 29 Dust of Illusion 1,200 30 Efficient Quiver 1,800 31 Elemental Gem3 2,250 32 Eyes of the Eagle 2,500 33 Gauntlets of Ogre Power 4,000 34 Gauntlet of Rust 11,500 35 Gloves of Dexterity 4,000 36 Goggles of Minute Seeing 1,250 37 Headband of Intellect 4,000 38 Helm of Telepathy 27,000 39 Horn of Goodness/Evil 6,500 40 Horseshoes of the Zephyr 6,000 41 Instant Fortress 55,000 42 Iron Bands of Binding 26,000 43 Iron Flask 170,000 44 Lantern of Revealing 30,000 45 Mantle of Faith 76,000 46 Mantle of Magic Resistance 90,000 47 Marvellous Pigments (1d4 pots) 4,000/pot 48 Mask of the Skull 22,000 49 Medallion of Thoughts 12,000 50 Pearl of Power see entry 51 Pearl of the Sirines 15,300 52 Periapt of Wisdom 4,000 53 Pipes of Pain 12,000 54 Pipes of Sounding 1,800 55 Plentiful Vessel 3,500 56 Robe of Stars 58,000 57 Scabbard of Keen Edges 16,000 58 Scarab of Golem Bane 2,500 59 Silversheen 250 60 Sovereign Glue 2,400 61 Stone of Controlling Earth Elementals 100,000 62 Stone of Good Luck 20,000 63 Stone Salve 4,000 64 Vestment, druid's 10,000 65 Well of Many Worlds 82,000 66-75 Roll Twice on Table 1 76-85 Roll once on Table 1 and once on Table 2 86-95 Roll twice on Table 2 96-99 Reroll and Ignore Results >65, Roll once on Table 2 00 Roll Twice, Ignore Results > 65 1 Roll 1d6: 1-2 = Grey, 3-4 = Rust, 5-6 = Tan

2 Roll 1d6: 1-2 = 5-ft × 5-ft, 3-4 = 5-ft × 10-ft, 5-6 = 10-ft × 10-ft

3 Roll 1d4: 1 = Clear, 2 = Brown, 3 = Bright Red, 4 = Turquoise

Miscellaneous Magic Items—Table 4: Rare

d% Result Value (gp) 01-02 Afreeti Bottle 145,000 03-04 Amulet of Life Protection 20,000 04-05 Amulet of Mighty Fists 6,000 06-07 Belt of Dwarfkind 14,900 08-09 Belt of Giant Strength see entry 10-11 Boat, Folding 7,200 12-13 Boots of Teleportation 49,000 13-14 Boots, Winged 16,000 15-16 Brooch of Instigation 1,000 17-18 Circlet of Blasting, Major 23,760 19-20 Eversmoking Bottle 5,400 21-22 Eyes of Charming 56,000 23-24 Eyes of Doom 25,000 25-26 Eyes of Petrifaction 98,000 27-28 Gem of Brightness 13,000 29-30 Gem of Seeing 75,000 31-32 Golem Manual, Flesh 8,000 Golem Manual, Clay 12,000 Golem Manual, Stone 22,000 Golem Manual, Iron 35,000 33-34 Helm of Brilliance 125,000 35-36 Helm of Teleportation 73,500 37-38 Horn of Blasting 20,000 39-40 Horn of Blasting, Greater 70,000 41-32 Ioun Stones¹ see table 43-44 Lyre of Building 13,000 45-46 Manual of Bodily Health 4,000 47-48 Manual of Gainful Exercise 4,000 49-50 Manual of Quickness of Action 4,000 51-52 Mattock of the Titans 23,348 53-54 Maul of the Titans 25,305 55-56 Mirror of Life Trapping 200,000 57-58 Mirror of Mental Prowess 175,000 59-60 Mirror of Opposition 92,000 61-62 Oil of Famishing — 63-64 Portable Hole 20,000 65-66 Robe of Eyes 120,000 67-68 Robe of Scintillating Colours 27,000 69-70 Robe of the Archmagi 75,000 71-72 Sagacious Volume 50,000 73-74 Shrouds of Disintegration 6,600 75-76 Tome of Clear Thought 27,500 77-78 Tome of Leadership and Influence 27,500 79-80 Tome of Understanding 27,500 81-85 Roll twice on Table 3 86-90 Roll again and Roll Misc. Magic Weapon 91-95 Roll again and Roll Magic Sword 96-00 Roll on Cursed Items Table²