Schmuckstück: Unterschied zwischen den Versionen
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|englisch=Jewellery | |englisch=Jewellery | ||
Version vom 6. November 2022, 17:50 Uhr
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[+] Schmuckstück
Englisch: Jewellery | |
|---|---|
| Schatzverfügbarkeit: | ABCDEFGHIRUWZ |
Wenn die Spielleitung, die Natur eines Schmuckstückes bestimmen möchten, kann die nachstehende Tabelle genutzt werden. Würfle einen W% um die Form des Schmuckstückes (Kelch, Ring etc.) und einen W10 um die Komposition des Schmuckstückes (Silber, Gold, etc.) zu bestimmen.
| W% | Form des Schmuckstückes | Komposition des Schmuckstückes (W10) | |||||
|---|---|---|---|---|---|---|---|
| Silber 1W10×100 GM |
Silber & Gold 2W6×100 GM |
Gold 3W6×100 GM |
Silber & Edelsteine 5W6×100 GM |
Gold & Edelsteine 2W4×1000 GM |
Außergewöhnlich 2W6×1000 GM | ||
| 01-03 | Amulett | 1-4 | 5-7 | 8-9 | 10 | ||
| 04 | Fußspange | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 05-07 | Armring | 1-4 | 5-6 | 7-8 | 9 | 10 | |
| 08-10 | Gürtel | 1-4 | 5-6 | 7-8 | 9-10 | ||
| 11-12 | Kasten | 1-4 | 5-7 | 8-9 | 10 | ||
| 13-17 | Armband | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 18-20 | Brosche | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 21-23 | Schnalle | 1-4 | 5-7 | 8-9 | 10 | ||
| 24-25 | Kette | 1-4 | 5-7 | 8-9 | 10 | ||
| 26-27 | Kelch | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 28-30 | Choker | 1-4 | 5-7 | 8-9 | 10 | ||
| 31-32 | Spange | 1-4 | 5-6 | 7-8 | 9-10 | ||
| 33-35 | Kamm | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 36-37 | Krönchen | 1 | 2 | 3-4 | 5-8 | 9 | 10 |
| 38 | Krone | 1 | 2 | 3 | 4 | 5-7 | 8-10 |
| 39-40 | Diadem | 1-4 | 5-6 | 7-8 | 9 | 10 | |
| 41-46 | Ohrring | 1-4 | 5-6 | 7-8 | 9 | 10 | |
| 47-49 | Trinkpokal | 1-4 | 5-6 | 7-8 | 9 | 10 | |
| 50-51 | Götzenbild | 1-2 | 3-4 | 5-7 | 8-9 | 10 | |
| 52-54 | Messer | 1-4 | 5-7 | 8-9 | 10 | ||
| 55-58 | Medaillon (Behälter) | 1-3 | 4-5 | 6-7 | 8-9 | 10 | |
| 59-60 | Medaille | 1-4 | 5-7 | 8-10 | |||
| 60-64 | Medaillon | 1-3 | 4-6 | 7-9 | 10 | ||
| 65-69 | Halskette | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 70-73 | Anhänger | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 74-77 | Stecknadel | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 78 | Reichsapfel | 1 | 2 | 3 | 4-5 | 6-8 | 9-10 |
| 79-87 | Ring | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 88 | Zepter | 1 | 2 | 3 | 4-5 | 6-8 | 9-10 |
| 89-92 | Siegel | 1-4 | 5-7 | 8-9 | 10 | ||
| 93-94 | Statuette | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 95 | Tiara | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 96-97 | Zehring | 1-3 | 4-6 | 7-8 | 9 | 10 | |
| 98-00 | Heft | 1-3 | 4-6 | 7-8 | 9 | 10 | |
note: The description of the item as “silver”, “gold”, etc. is a guideline and the GM should interpret it to represent a broad category of value rather than its literal composition. A gold item could actually be high-quality fi ligree silver, ivory, or even enamelled bronze of superb workmanship. “Exceptional” qual-ity may mean that the item is fashioned of platinum, mithril or some other extremely rare and valuable substance, or it may simply mean a very fi ne example of gem-encrusted gold.
The appraisal of jewellery is a complex and difficult skill. Gnomes frequently have the best eye for these matters, al-though thieves, assassins and dwarfs may also be able to haz-ard a guess. The GM should allow a possibility (depending on the circumstances) that a character may seriously underesti-mate or overestimate an object’s value. For example, a gnomish thief assessing a silver ring might be accurate 99 times out of 100, but a dwarf i sh fi ghter assessing an exceptional orb might only have a 25% chance of doing so accurately.
If the players appraise the value of the jewellery incorrectly, they will more than likely be fl eeced when attempting to re-sell.