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The creation of potions requires the joint efforts of magic us-ers and alchemists unless the magic user is over 11th level. A sample of the potion to be created must be obtained at some point in order to learn the formula for the particular potion
The creation of potions requires the joint efforts of magic us-ers and alchemists unless the magic user is over 11th level. A sample of the potion to be created must be obtained at some point in order to learn the formula for the particular potion


Potions Table 1 — properties
{| class=wikitable style="text-align:center;"
 
! d20 !! Result !! Value (gp)
d20ResultValue (gp)
|-
0101-50 Animal Control400
| rowspan=2 | 01 || 01-50 Animal Control || 400
51-00 Clairaudience400
|-
0201-50 Clairvoyance500
|51-00 Clairaudience || 400
51-00 Climbing500
|-
0301-50 Cursed-
| rowspan=2 | 02 || 01-50 Clairvoyance || 500
51-00 Delusion150
|-
0401-65 Diminution500
|51-00 Climbing || 500
66-00 Dragon Controlsee entry
|-
05ESP8500601-35 Extra-Healing80036-00 Fire Resistance4000701-50 Flying75051-00 Gaseous Form4000801-50 Giant Controlsee entry51-00 Giant Strengthsee entry09Growth30010Healing4001101-50 Heroism50051-00 Human Control9001201-50 Invisibility50051-00 Invulnerability5001301-50 Levitation40051-00 Longevity1,0001401-50 Oil of Ætherealness1,50051-00 Oil of Slipperiness7501501-50 Philtre of Love30051-00 Philtre of Persuasiveness8501601-65 Plant Control 30066-00 Polymorph3501701-50 Speed45051-00 Super-Heroism75018Sweet Water2501901-75 Treasure Finding2,00076-00 Undead Control2,50020Water Breathing900
| rowspan=2 | 03 || 01-50 Cursed ||
|-
|51-00 Delusion || 150
|-
| rowspan=2 | 04 || 01-65 Diminution || 500
|-
|66-00 Dragon Control || see entry
|-
| 05 || ESP || 850
|-
| rowspan=2 | 06 || 01-35 Extra-Healing || 800
|-
|36-00 Fire Resistance || 400
|-
| rowspan=2 | 07 || 01-50 Flying || 750
|-
|51-00 Gaseous Form || 400
|-
| rowspan=2 | 08 || 01-50 Giant Control || see entry
|-
|51-00 Giant Strength || see entry
|-
| 09 || Growth || 300
|-
| 10 || Healing || 400
|-
| rowspan=2 | 11 || 01-50 Heroism || 500
|-
|51-00 Human Control || 900
|-
| rowspan=2 | 12 || 01-50 Invisibility || 500
|-
|51-00 Invulnerability || 500
|-
| rowspan=2 | 13 || 01-50 Levitation || 400
|-
|51-00 Longevity || 1000
|-
| rowspan=2 | 14 || 01-50 Oil of Ætherealness || 1500
|-
|51-00 Oil of Slipperiness || 750
|-
| rowspan=2 | 15 || 01-50 Philtre of Love || 300
|-
|51-00 Philtre of Persuasiveness || 850
|-
| rowspan=2 | 16 || 01-65 Plant Control || 300
|-
|66-00 Polymorph || 350
|-
| rowspan=2 | 17 || 01-50 Speed || 450
|-
|51-00 Super-Heroism || 750
|-
| 18 || Sweet Water || 250
|-
| rowspan=2 | 19 || 01-75 Treasure Finding || 2000
|-
|76-00 Undead Control || 2500
|-
| 20 || Water Breathing || 900
|}

Version vom 15. November 2022, 10:48 Uhr

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Zaubertrank
Magischer Gegenstand
Schatzverfügbarkeit:_ A C D E F G H I S X Z
Erlaubte Klassen: Jede

Although potions can be found in a variety of containers, includ-ing glass, ceramic, or metal fl asks, most contain only one dose that imbues their potion’s particular effects for one individual.

Most potions bear no label and require a small amount to be sampled in order to attempt to identify the potion type. This is not without error, and potions of the same type may differ in their aroma or taste depending on how they were made.

As a standard rule, potions take effect 1d4+1 segments after consumption, and last for 1d4 turns. This principle is supersed-ed where the specif i c potion description indicates otherwise.

Potions can normally be consumed in half doses, so that half the potion is consumed and operates for half the duration.

The creation of potions requires the joint efforts of magic us-ers and alchemists unless the magic user is over 11th level. A sample of the potion to be created must be obtained at some point in order to learn the formula for the particular potion

d20 Result Value (gp)
01 01-50 Animal Control 400
51-00 Clairaudience 400
02 01-50 Clairvoyance 500
51-00 Climbing 500
03 01-50 Cursed
51-00 Delusion 150
04 01-65 Diminution 500
66-00 Dragon Control see entry
05 ESP 850
06 01-35 Extra-Healing 800
36-00 Fire Resistance 400
07 01-50 Flying 750
51-00 Gaseous Form 400
08 01-50 Giant Control see entry
51-00 Giant Strength see entry
09 Growth 300
10 Healing 400
11 01-50 Heroism 500
51-00 Human Control 900
12 01-50 Invisibility 500
51-00 Invulnerability 500
13 01-50 Levitation 400
51-00 Longevity 1000
14 01-50 Oil of Ætherealness 1500
51-00 Oil of Slipperiness 750
15 01-50 Philtre of Love 300
51-00 Philtre of Persuasiveness 850
16 01-65 Plant Control 300
66-00 Polymorph 350
17 01-50 Speed 450
51-00 Super-Heroism 750
18 Sweet Water 250
19 01-75 Treasure Finding 2000
76-00 Undead Control 2500
20 Water Breathing 900