Magisches Schwert: Unterschied zwischen den Versionen

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The GM must remember to double the damage from the attack before adding the damage bonus. Example: A long sword strik-ing a large opponent in combat deals 1d12 damage vs a large opponent. If the longsword was a +3 weapon and attacking a creature to which it magically dealt double damage, the GM would determine damage using the following formula: (1d12 x 2)+3—and NOT (1d12+3) x 2.
The GM must remember to double the damage from the attack before adding the damage bonus. Example: A long sword strik-ing a large opponent in combat deals 1d12 damage vs a large opponent. If the longsword was a +3 weapon and attacking a creature to which it magically dealt double damage, the GM would determine damage using the following formula: (1d12 x 2)+3—and NOT (1d12+3) x 2.


{{Besondere Ausrüstung}}
d% Result Value (gp)
01Bleeding Sword22,000
02-06Dancing Sword22,00
07-16Defender15,000
17-21Dragonbane4,500
22-31Flaming Blade4,500
32-36Frost Brand8,000
37-46Giantbane4,500
47-51Holy Sword20,000
52-53Keenblade35,000
54-69Luck Blade5,000
70-74Magebane3,000
75-79Nine Lives Stealer8,000
80-84Trollbane4,000
85-89Vampire Blade25,000
90Vorpal Blade50,000
91-95Werebane3,500
96-99Wyrmbane4,000
00Unusual SwordVariable
 
{{Besondere Ausrüstung|verflucht=1}}


Last of all, this section also deals with the rarest of magic weapons: intelligent swords. The GM is free, of course, to apply the principles of unusual or intelligent swords to any weapon he or she chooses.
Last of all, this section also deals with the rarest of magic weapons: intelligent swords. The GM is free, of course, to apply the principles of unusual or intelligent swords to any weapon he or she chooses.

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Magisches Schwert
Englisch: Magic Swords
Magischer Gegenstand
Schatzverfügbarkeit:_ A B C D E G H I U V Z
Erlaubte Klassen: Jede

Alle magischen Schwerter erhalten einen Bonus, der auf den Angriffswurf und den Schadenswurf addiert wird.

Ein Langschwert +1 hat daher eine 5% bessere Trefferchance und fügt einen zusätzlichen Punkt Schaden zu, wenn ein Angriff glückt.

Wie hoch der magische Bonus und der daraus resultierende Geldwert ist, wird auf folgender Tabelle bestimmt.

W20 W6 Bonus Wert (GM)
01-10 +1 2000
11-15 +2 4000
16 +3 7000
17 1-4 +4 10000
5-6 +5 15000
18 Verflucht
19-20 Besonders

d20 Result 01 Bastard Sword (20% chance of 2-handed sword instead) 02-05 Broadsword 06-19 Longsword 20 Shortsword (20% chance of a scimitar instead)

Some basic points concerning magical swords: most magical bladed weapons shed light when drawn, even though this property may not always be desirable. There are exceptions to the rule as noted in the individual descriptions but unless otherwise stated, the sword will glow. All holy swords are law-ful good in alignment. Some weapons, including some of these swords, do double or even triple damage when fi ghting certain types of opponents.

The GM must remember to double the damage from the attack before adding the damage bonus. Example: A long sword strik-ing a large opponent in combat deals 1d12 damage vs a large opponent. If the longsword was a +3 weapon and attacking a creature to which it magically dealt double damage, the GM would determine damage using the following formula: (1d12 x 2)+3—and NOT (1d12+3) x 2.

d% Result Value (gp) 01Bleeding Sword22,000 02-06Dancing Sword22,00 07-16Defender15,000 17-21Dragonbane4,500 22-31Flaming Blade4,500 32-36Frost Brand8,000 37-46Giantbane4,500 47-51Holy Sword20,000 52-53Keenblade35,000 54-69Luck Blade5,000 70-74Magebane3,000 75-79Nine Lives Stealer8,000 80-84Trollbane4,000 85-89Vampire Blade25,000 90Vorpal Blade50,000 91-95Werebane3,500 96-99Wyrmbane4,000 00Unusual SwordVariable

Vorlage:Besondere Ausrüstung

Last of all, this section also deals with the rarest of magic weapons: intelligent swords. The GM is free, of course, to apply the principles of unusual or intelligent swords to any weapon he or she chooses.