Magisches Schwert: Unterschied zwischen den Versionen

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{{Magische Ausrüstung}}
{{Magische Ausrüstung}}


The section below details magical swords that go be-yond simple bonuses applying to hit probabilities and damage inf l icted. Last of all, this section also deals with the rarest of magic weapons: intelligent swords. The GM is free, of course, to apply the principles of unusual or intelligent swords to any weapon he or she chooses.
d20 Result 01 Bastard Sword (20% chance of 2-handed sword instead) 02-05 Broadsword 06-19 Longsword 20 Shortsword (20% chance of a scimitar instead)


Some basic points concerning magical swords: most magical bladed weapons shed light when drawn, even though this property may not always be desirable. There are exceptions to the rule as noted in the individual descriptions but unless otherwise stated, the sword will glow. All holy swords are law-ful good in alignment.
Some basic points concerning magical swords: most magical bladed weapons shed light when drawn, even though this property may not always be desirable. There are exceptions to the rule as noted in the individual descriptions but unless otherwise stated, the sword will glow. All holy swords are law-ful good in alignment.
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The GM must remember to double the damage from the attack before adding the damage bonus. Example: A long sword strik-ing a large opponent in combat deals 1d12 damage vs a large opponent. If the longsword was a +3 weapon and attacking a creature to which it magically dealt double damage, the GM would determine damage using the following formula: (1d12 x 2)+3—and NOT (1d12+3) x 2.
The GM must remember to double the damage from the attack before adding the damage bonus. Example: A long sword strik-ing a large opponent in combat deals 1d12 damage vs a large opponent. If the longsword was a +3 weapon and attacking a creature to which it magically dealt double damage, the GM would determine damage using the following formula: (1d12 x 2)+3—and NOT (1d12+3) x 2.


d20 Result 01 Bastard Sword (20% chance of 2-handed sword instead) 02-05 Broadsword 06-19 Longsword 20 Shortsword (20% chance of a scimitar instead)
{{Besondere Ausrüstung}}
 
Last of all, this section also deals with the rarest of magic weapons: intelligent swords. The GM is free, of course, to apply the principles of unusual or intelligent swords to any weapon he or she chooses.

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Magisches Schwert
Englisch: Magic Swords
Magischer Gegenstand
Schatzverfügbarkeit:_ A B C D E G H I U V Z
Erlaubte Klassen: Jede

Alle magischen Schwerter erhalten einen Bonus, der auf den Angriffswurf und den Schadenswurf addiert wird.

Ein Langschwert +1 hat daher eine 5% bessere Trefferchance und fügt einen zusätzlichen Punkt Schaden zu, wenn ein Angriff glückt.

Wie hoch der magische Bonus und der daraus resultierende Geldwert ist, wird auf folgender Tabelle bestimmt.

W20 W6 Bonus Wert
01-10 +1 Basiswert ×1
11-15 +2 Basiswert ×2
16 +3 Basiswert ×3
17 1-4 +4 Basiswert ×4
5-6 +5 Basiswert ×5
18 Verflucht
19-20 Besonders

d20 Result 01 Bastard Sword (20% chance of 2-handed sword instead) 02-05 Broadsword 06-19 Longsword 20 Shortsword (20% chance of a scimitar instead)

Some basic points concerning magical swords: most magical bladed weapons shed light when drawn, even though this property may not always be desirable. There are exceptions to the rule as noted in the individual descriptions but unless otherwise stated, the sword will glow. All holy swords are law-ful good in alignment. Some weapons, including some of these swords, do double or even triple damage when fi ghting certain types of opponents.

The GM must remember to double the damage from the attack before adding the damage bonus. Example: A long sword strik-ing a large opponent in combat deals 1d12 damage vs a large opponent. If the longsword was a +3 weapon and attacking a creature to which it magically dealt double damage, the GM would determine damage using the following formula: (1d12 x 2)+3—and NOT (1d12+3) x 2.

Vorlage:Besondere Ausrüstung

Last of all, this section also deals with the rarest of magic weapons: intelligent swords. The GM is free, of course, to apply the principles of unusual or intelligent swords to any weapon he or she chooses.